Kilia Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is styled in orderly dreadlocks. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. She also is a firm believer in the womanly ideal.
History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. She got away from her former life and has fallen to alcoholism.
Motivation: To prove her worth to the world.
Flaws: Ugly, Addict, Impulsive. Bonds: Poor, Nature. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 70 gp. Jade (100 gp). Lapis lazuli (7 gp). Iolite (60 gp).
Makaria Knack, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'7" eastern woman, she usually wears her green robe and has her ceremonial dagger always slung over her shoulder. She has styled her silver hair well, parting it to the right. Her face is scarred and worn.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Recently she has begun working with bootleggers and crooks.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and many illithids want her driven away
Flaws: Ugly, Fearful. Bonds: Criminal record, Religious, Enemies. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Banded mail.
Caeldrim Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered white stockings. His blonde hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Eccentric and domineering, Caeldrim will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Stableman, who enjoyed hunting, Caeldrim was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and revenge
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Maynild Richie, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to loving parents in a slum to the west. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Ugly, Terse. Bonds: Poor, In love. Occupation: Apothecary
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp.
Abalaba Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her black hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Confrontational and typically high on some drug or another. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born blind and as such lacked many opportunities for work. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister
Flaws: Ugly, Addict, Disease. Bonds: Family. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp. Amber (60 gp).
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