Mindartis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Mindartis lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Family, Military. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. Sardonyx (60 gp).
Azaki Rothenel, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this western man wears a blue tunic with tan highlights, and long white pants that bunch up around his shoes. His small hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Azaki hails from a village terrorized by dire rats. While studying, he fell in love. They married and had a daughter. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Azaki was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and he desires power and/or immortality
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Enemies, In love. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Iolite (20 gp). 2 Antitoxin.
Ilde Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and black robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her golden hair is cut short with large spiked bangs in the front. She has blue eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born blind and as such lacked many opportunities for work. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and she has a rivalry with the church that dominates her actions
Ideals: Joker. Flaws: Disease. Bonds: Family, Adventurer, Religious. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp. Moonstone (80 gp). Star rose quartz (80 gp).
Spear Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses like a well dressed Mercenary does. Her beige fur is still thick. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a small toy that she constantly fidgets with.
History: Born to a Soapmaker, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor.
Flaws: Selfish, Addict. Bonds: Job, Immigrant, Poor. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 gp.
Dharg Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His auburn hair is thinning but still full. His brown eyes peer out from beneath his top white hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dharg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to prove his worth to the world
Flaws: Impulsive. Bonds: Attractive, Adventurer, Military. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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