Taklinn Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His long silver hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
Callybon Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her red hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is a Body Guard first and foremost. She believes firmly that knowledge should be universal. She plays an instrument quite well.
History: She was born to loving parents in a slum to the north. Her childhood dream was to be a Ploughman, but she was a colossal failure. She left for the north, certain she would find work there.
Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Artistic. Bonds: Poor, Immigrant, Job. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Panana Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing a perfectly clean shirt and pair of pants. Her hair is brown and very short. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Panana took refuge in the large cave and found the beat up glaive and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Halfling compassion; and she's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic, Mundane, Racist. Bonds: Attractive, Nature. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Perra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears rags and sports a simple walking cane. Her crest is blue and curly. Her eyes are red.
Personality: Perra is depressed about a lot of things. She tends to be a nihilist. She is frequently practicing swordplay.
History: Born in the west to a Bellfounder, Perra learned a great deal about her father's area of expertise. When Perra reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Perra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and sabotage a competitor
Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Military, Job, Family. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. Banded agate (13 gp). Deep blue spinel (200 gp).
Raam Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is renowned for his bright green suits and hats. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is still thick. His gold eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Barrister, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of specialists.
Motivation: Someone believes him a fraud; and he is wracked by social anxiety
Flaws: Secretive, Fearful, Antagonistic. Bonds: Slave, Poor, Enemies. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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