Ermina Yorke, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortspear, but if one is not available she will default to her longbow. She is bald on top and has large auburn tufts of hair around her ears. She has amber eyes and a grey hat with a violet feather.
Personality: Eccentric and domineering, Ermina will drive conversation. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Tatyan Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" western woman, she wears a green deerstalker hat and green clothes. Her crest, while still mostly rusty, has prominent grey streaks. Her eyes are gold and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Tatyan was born the youngest of three triplets. A gifted student she started as a Beggar, but she got bored and became a Spy. She has set out to sabotage the competition.
Motivation: An old rival family wants her found; and to find somewhere to settle down
Ideals: Disciplined, Optimist. Flaws: Mundane. Bonds: Family, Job. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Golden pearl (160 gp).
Zedaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. His bronze crest, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Beggar; and he's attracted to the pc
Flaws: Impulsive, Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Hatae Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She dresses in yellow turtlenecks beneath a blue coat with white slacks. Her black hair is unkempt and raggedy. This violet eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Hatae will drive conversation. She is a great chef.
History: Born to a Weaver, her father struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted divine powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item.
Aldous Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: This man tends to wear a large yellow jacket, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to reunite with his old friends
Flaws: Impulsive, Disease. Bonds: Slave, Job, Adventurer. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!
