Arumawann Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He is bald on top and has large white tufts of hair around his ears. His eyes are brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Emotional, Fearful. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Onyx (30 gp).
Tethren Death, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his flail. His red hair is still thick. His eyes, though not visible through his cowl, are silver.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Shepherd.
Motivation: Expand his business; and further expansion of business
Ideals: Logical. Bonds: Job, Religious, Rich. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Azurite (15 gp). Amethyst (70 gp).
Raymond Ridley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and wants to raise his children well
Ideals: Pacifist, Athletic. Bonds: Enemies, Rich, Family. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Azaki Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Dyer uniform. His hair is always cut to a buzz. His hazel eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic, Joker. Flaws: Hedonist, Ugly. Bonds: Job. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 6000 cp. Red garnet (150 gp).
Orla Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. Her chestnut hair is kept up in a ponytail inside a top hat. She wears a mask on her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She would rather hide behind her crafts than deal with other people.
History: Orla was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality.
Ideals: Justice, Artistic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
