Kellen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting blue shirt and pants. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Tailor business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: He loathes his own lifestyle; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Impulsive, Depressed. Bonds: Has a crush, Job. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Coral (40 gp). 1 Everburning torch. 2 Acid flasks.
Ulblyn Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white broad hat and white clothes. His white hair is thinning but still full. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Fearful, PTSD. Bonds: Religious. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 160 gp. 1 Climber’s kit.
Ar-Beka Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries a battered shortspear and tarnished longbow as well. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ar-Beka was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. Onyx (70 gp).
Anne Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and very much looks the part of a Navigator. Her skin is also unnaturally pale. Her white hair is slicked back into a classic pompadour. Her eyes are a pleasant hazel.
Personality: She dislikes all the random violence that takes place in the east. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anne took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has set out to sabotage the competition.
Motivation: Expand her business; and balancing her hectic life and new navigator responsibilities is difficult
Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Abad Quest, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'10" northern man, he likes to wear ponchos typically of a light green in addition to tight pants. He keeps his blue hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.
History: Born in the north to a Navigator, Abad learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
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