Adrex Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His rusty crest is lengthy. His gold eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and many orcs want him driven away
Ideals: Fighting, Optimist. Bonds: Rich, Religious, Adventurer, Enemies. Occupation: Server
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Igden Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Igden took refuge in the large cave and found the beat up lance and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Adventurer, Debt. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp.
Oren Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. He keeps his red hair in a flapper bob. His amber eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Flattery will make him almost putty in your hands.
History: Born to a Interpreter, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: Wants to work out more often.
Ideals: Opinionated, Fighting. Flaws: Selfish. Bonds: Poor. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: Azurite (16 gp).
Millicent Heiser, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is knotted and matted. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a forest tribe. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Since then, she has sought to make the best of life.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls
Ideals: Optimist. Flaws: Depressed, Hedonist. Bonds: Nature, Enemies. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 5000 cp. Lapis lazuli (12 gp).
Heian Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has wavy white hair. He wears round tiny glasses practically rammed into his face.
Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.
History: He was born at the edge of vast island. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
