Grigi Redfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She carries with her a set of spears, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her black hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is a Map Maker first and foremost. She believes firmly that knowledge should be universal. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A powerful slaver made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She has worked as a Map Maker like her father before her.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (4'9") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Rock crystal (40 gp). 1 Alchemist’s fire.
Gynnie Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries a battered quarterstaff and tarnished monstrous two handed axe as well. Her golden hair is knotted and matted. She has a dull look in her blue eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She cannot resist a sob story and will often dote over anyone who has one.
History: She was always a brilliant, if unscrupulous mind. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Optimist, Philantrophist, Logical. Flaws: Insane. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp.
River Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur, while still mostly yellow, has prominent grey streaks. Her copper eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the south to a Dyer, River learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. Recently the stress of being a Dyer has made it difficult for her to sleep.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Attractive, Family, Job. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 pp. 1 Masterwork Common Melee.
Alston Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He likes to wear tan tank tops with pastel pants, and his gloved hand is found clutching a mace. He wears a Stetson hat to cover his moderate length auburn hair. His eyes are likewise green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast mountains. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. Moss agate (9 gp).
Kite Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear pastel pants and tee shirts. His fur is gray, silky, and of moderate length. He has gleaming, smiling copper eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: The child of southern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Stableman job and began his own company from there.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
