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Advanced [show]


Isabella Rowley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her golden hair is smooth and relatively long. She wears a mask on her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She comes from a rich northern family. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Passionate. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Isabella Rowley, Female Human Aristocrat 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Two Llamas On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She prefers to wear brown pants and tee shirts. Her cinnamon fur is unkempt and raggedy. Her ears are large.

Personality: She can speak with the recently deceased. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. One day when Two Llamas was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Two Llamas was heart-stricken from the event, and her mother started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and wants to raise her children well

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Poor, Family. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Two Llamas On the Water, Female Tabaxi Fighter 1
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp.


Social Check DCs


Wymar Clapham, Male Human [Permalink]

Personal [hide]

Description: An older man who usually wears his grey robe and has his mace always slung over his shoulder, he is not a threatening figure. He has shaved his head bald. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor, Nature. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Wymar Clapham, Male Human Druid 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp.


Social Check DCs


Savaran Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is well dressed, constantly wearing a green suit, tan shirt, and blue tie. Her crest, while still mostly copper, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. The war was a terrible time for her, and Savaran does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 18th year, her parents were killed by a gnolls raid, leaving Savaran alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Savaran was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Insomniac, Depressed. Bonds: Attractive, Enemies, Military. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Savaran Mystan, Female Dragonborn Warrior 3
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Golden yellow topaz (200 gp). Sard (40 gp). Violet garnet (200 gp).


Social Check DCs


Keyleth Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. Her gray eyes dart from person to person.

Personality: Keyleth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and several ex partners dislike her way of doing things and want revenge

Ideals: Extrovert. Flaws: Secretive. Bonds: Enemies, Criminal record, Guardian. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Keyleth Markum, Female Half-Elf Druid 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs

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