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NPC Generator

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Advanced [show]


Ar-Karo Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears black painted combat armor at almost all times. He keeps his long brown hair kept up in a rat tail. He has hazel eyes and a black hat with a grey feather.

Personality: Ar-Karo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Bonds: Rich, Military, Family. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Ar-Karo Walcott, Male Half-Orc Cleric 1
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp.


Social Check DCs


Surina Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her long red crest kept up in a rat tail. Her gold eyes dart from person to person.

Personality: Surina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich eastern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and to unite with her sister

Ideals: Extrovert, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Surina Clethtinthiallor, Female Dragonborn Druid 4
Medium (6'2") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 13000 cp.


Social Check DCs


Bendoo Wharton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. She has styled her brown hair well, parting it to the right. Her violet eyes are passionate and lively.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and money/treasure

Ideals: Logical, Gifted. Flaws: Antagonistic, Ugly. Bonds: Rich. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Bendoo Wharton, Female Half-Orc Cleric 2
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 pp. 1 Masterwork Common Melee.


Social Check DCs


Cairn Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He has a moderate pudge and is not very fit. He keeps his purple hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Cairn's homeland. Cairn decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and wants his loneliness to end

Ideals: Gifted, Fighting. Flaws: Emotional. Bonds: Immigrant. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Cairn Blur, Male Tiefling Warrior 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Gildmak Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He is physically well-built. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: Gildmak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gildmak was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gildmak took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Optimist. Bonds: Family, Nature, Job. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Gildmak Kettlewhistle, Male Halfling Commoner 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp. Silver pearl (80 gp).


Social Check DCs

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