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NPC Generator

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Advanced [show]


Myria Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She wears a fancy red dress. Her white hair is drawn into a tight pony tail with a cross scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Myria lived on a farm with her father, near the main road leading to a nearby town. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has a rivalry with the Church that dominates her actions; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family, Religious. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Myria Greenbottle, Female Halfling Bard 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: Coral (50 gp).


Social Check DCs


Joser Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with red lining and desert motifs. His clothes are grease stained in places. He wears his white hair up in a very large beehive style do. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with poetry.

History: Joser was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. He struck the Layabout job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Layabout

Voice: American accent

Attributes [hide]

Joser Wildcloak, Male Halfling Wizard 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Mreksh Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a black tunic with pastel highlights, and long white pants that bunch up around his shoes. He sports a flattop crest cut. His half smiles and gold eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Slave, Family. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Mreksh Turnuroth, Male Dragonborn Wizard 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Eloise Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of shields, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is red and very short. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. The war was a terrible time for her, and Eloise does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eloise fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Rich, Military. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Eloise Brownrigg, Female Human Druid 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. Citrine (60 gp).


Social Check DCs


Heather Marley, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many yellow ritualistic tattoos. She is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. She has gleaming, smiling hazel eyes.

Personality: Heather is depressed about a lot of things. She tends to be a nihilist. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: When she was but 4 years old her parents immigrated from the south. She married young, but lost her spouse to gnolls. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Heather was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: She feels kind of lost in life; and she is unsatisfied with her job

Flaws: Depressed. Bonds: Rich, Immigrant, Enemies, Job. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Heather Marley, Female Human Rogue 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 130 gp. Silver pearl (110 gp).


Social Check DCs

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