Melissa Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case, and sports empty pouches on her belt. Her red hair is long and unkept. Her gray eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When she was but 3 years old her parents immigrated from the north. Melissa was born on a far northern forest where she grew up under the tutelage of her mother, an expert Brewer. She has dedicated herself to building a better kind of golem.
Motivation: She's looking for her big break.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Adventurer. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp.
Drifting Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a skull on it. Her long gray fur is drawn into a two foot long braid. She has gleaming, smiling blue eyes.
Personality: She can speak with the recently deceased. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She is content.
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Religious, Criminal record. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp.
Antinua Amastacia, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her auburn hair is cut jaggedly and amateurishly. Her brown eyes are passionate and lively.
Personality: Antinua hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Antinua lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Gardener, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she has passion for adventuring and risk
Ideals: Artistic, Entrepeneur. Bonds: Family, Immigrant, Adventurer. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Half-Plate.
Tatyan Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a card on it. Her gold crest is heavily combed to the right. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She is overprotective of those who hire her services. She is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a brothel owner, Tatyan was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken from her home at a very young age. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and to clean up the streets
Flaws: Ugly, Selfish. Bonds: Guardian, Mentor, Slave. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Rurik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair down. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Server, but doesn't like to broadcast it.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Optimist. Flaws: Insomniac. Bonds: Religious, Rich, Job. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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