Odorr Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His red hair is still thick. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Odorr was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Retire the richest man in the south; and someone believes him a fraud
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 50 gp. Amber (90 gp).
Shamash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has blue crest. His gold eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast island. He has had some formal poetry training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy.
Ideals: Joker, Artistic. Flaws: Secretive. Bonds: Poor, Nature. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Iolite (30 gp). Violet garnet (300 gp). Red spinel (90 gp).
Frederick Graham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He sports a long golden beard, and similarly colored long hair. His eyes are brown.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Secretive, Shy. Bonds: Attractive. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Mardred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female very much looks the part of a Barrister. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. Her eyes are amber.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Mardred was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She became a Barrister soon after.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Flaws: Shy, Impulsive. Bonds: Job, Poor, Immigrant. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Damien Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a feathered hat to hide his balding. He has several tiny jet earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born in the west to a Herbalist, Damien learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is greedy
Ideals: Philantrophist. Bonds: Rich, Enemies, Job, Nature. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
