Helja Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a hunchback. Her black hair is matted, messy, and big. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born at the edge of vast forest. Helja was born on a far southern forest where she grew up under the tutelage of her mother, an expert Tanner. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Elven artifacts is her passion.
Flaws: Ugly, Addict. Bonds: Adventurer, Nature, Immigrant. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Rurik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His chestnut hair is greasy and uncared for. His eyes are gray and beady.
Personality: Overbrimming with self-confidence, Rurik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Ploughman, who enjoyed hunting, Rurik was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. Peridot (80 gp). Malachite (10 gp). 1 Breastplate.
Theirastra Netyoive, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her red hair well, parting it to the left. This brown eyed southerner is not easily forgotten.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Theirastra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theirastra. She used her abilities to travel the world and help people.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 gp.
Flame Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'11" northern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her fur is black and very short. She wears round tiny glasses practically rammed into her face.
Personality: She speaks before she thinks and is too direct. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Flame was left her mother's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Smoky quartz (30 gp). Deep green spinel (70 gp).
Dagger In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His fur, while still mostly lavender, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.
History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has since lost track of the people in his past.
Motivation: To pay off his debts; and to reunite with his absent mother
Ideals: Gifted. Bonds: Attractive, Poor, Family, Debt. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
