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NPC Generator

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Advanced [show]


Alain Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman dresses like a well dressed Assassin does. She has wavy red hair. Her eyes are blue.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Alain was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her sister before her, after school she went straight into learning to become a Assassin. She has achieved small success as a Assassin.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Job, Poor, Adventurer, Mentor. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Alain Greenbottle, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 10 (+0)18 (+4)
Skills Athletics +1, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Server uniform. His red hair is thinning but still full. This blue eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Bertram was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 14 years.

Motivation: To reunite with his absent mother.

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Job, Family. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Bertram Adley, Male Human Commoner 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Peter Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair has been sun bleached extensively. His eyes are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: Peter was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Philantrophist, Persistence, Optimist. Bonds: Adventurer, Rich. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Peter Remington, Male Human Expert 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Nim Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many grey ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish blonde hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: Nim hails from a village terrorized by orcs. In his 16th year, his parents were killed by a orcs raid, leaving Nim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and gnomish compassion

Ideals: Gifted, Logical. Flaws: Racist. Bonds: Enemies. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Nim Floshem, Male Elf Warrior 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)18 (+4) 12 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Tricking Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman has the majority of her body covered in plate. She has moderate length cinnamon fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a habit of throwing herself into exceedingly dangerous situations.

History: Tricking was born in the north. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To prove her worth to the world; and a strong sense of loyalty to dragonborn people

Ideals: Persistence. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Tricking Shoe, Female Tabaxi Aristocrat 4
Medium (4'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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