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Advanced [show]


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky pastel painted plate armor. His fur is gray and very short. His eyes are copper and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Flame was born the youngest of three triplets. Flame abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Flame In the Wind, Male Tabaxi Paladin 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp.


Social Check DCs


Naal Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is cut short. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: A rival would like him out of the picture; and seeks redemption

Flaws: Depressed. Bonds: Religious, Job, Criminal record. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Naal Tiltathana, Male Half-Elf Wizard 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 17 (+3)8 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp. 3 Alchemist’s fire.


Social Check DCs


Namfoodle Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His red hair is cut short with large spiked bangs in the front. He has gleaming, smiling hazel eyes.

Personality: Aggressive, abrasive, and angry, Namfoodle embodies much of what other species detest in the Gnomes. He feeds upon the attention of others.

History: Namfoodle hails from a village terrorized by dire rats. A freak accident while working with his Seamstress mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Namfoodle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He feels threatened by others; and a deep hatred of dire rats

Flaws: Antagonistic, Disease, Fearful. Bonds: Attractive, Enemies. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Namfoodle Leffery, Male Gnome Monk 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 60 pp. White pearl (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seebo Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with red slacks. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Military, Criminal record. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Seebo Leffery, Male Gnome Adept 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 20 (+5)12 (+1) 16 (+3)11 (+0)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. An abacus with copper, silver and gold markers (80 gp). 1 Disguise kit. 1 Superior lock.


Social Check DCs


Reynard Graham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a faded coat and loose pants complete with small hat. He has styled his brown hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Reynard has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Fletcher; and he wants to get laid

Ideals: Opinionated. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Graham, Male Human Barbarian 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs

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