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Advanced [show]


Cressel Severity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely green suit with violet socks and a vest with buckled shoes. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Cressel studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and many giants want him driven away

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Enemies. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Cressel Severity, Male Tiefling Commoner 3
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Nim Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his tan robe and has his morningstar always slung over his shoulder. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south to a Architect, Nim learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nim took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He now owns his own business.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Nim Holimion, Male Elf Expert 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Religion +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 4000 cp.


Social Check DCs


Roge Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He is wearing a long, white, dusty cloak. He has a very tight haircut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: Roge was born with his father's beautiful face. A freak accident while working with his Fortune-teller father left him crippled. He has achieved small success as a Detective.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Roge Goldfound, Male Halfling Warlock 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 1000 cp. Blue quartz (5 gp). 1 Small steel mirror.


Social Check DCs


Burgell Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. He sports a long red beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Burgell enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Athletic. Flaws: Shy, Hedonist. Bonds: Rich, Nature. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Burgell Rofferton, Male Gnome Bard 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 260 gp.


Social Check DCs


Brottor Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His chestnut hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Job. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Brottor Balderk, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs

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