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Advanced [show]


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His cinnamon fur is still thick. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Blacksmith.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Kite In the Morning, Male Tabaxi Adept 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. A roughly beaten golden orb (180 gp).


Social Check DCs


Medrash Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black top hat and black clothes. His white crest is lengthy and is close to two feet long. His eyes are red.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Dragonborn Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure.

Ideals: Philantrophist. Bonds: Job, Rich, Adventurer. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Medrash Ophinshtalajiir, Male Dragonborn Wizard 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Dynamic Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky brown painted plate armor. He keeps his lavender fur in a pixie cut. His ears are large.

Personality: A skeptical and narcissistic man, Dynamic's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Dynamic grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Dynamic Blossom, Male Tabaxi Sorcerer 3
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +6, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2100 sp.


Social Check DCs


Siffress Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears blue leather gloves, a blue jacket, and tight pants. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.

History: She was born the only child of a wealthy merchant. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: Retire the richest woman in the north; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Siffress Quillsharpener, Female Gnome Warlock 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 110 gp. Large well-done wool tapestry (100 gp). 3 Thunderstones.


Social Check DCs


Markosian Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: 4'8" and muscular, this northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is blue and curly. Her face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food she seems plenty friendly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Markosian was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and wants to work out more often

Ideals: Athletic, Philantrophist. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Markosian Judgment, Female Tiefling Commoner 2
Medium (4'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 180 gp.


Social Check DCs

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