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NPC Generator

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Advanced [show]


Susannah Stanley, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. Her blonde hair is lengthy and is close to two feet long. Her eyes are hazel.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She invites people to come help in her community garden.

History: Gifted from a young age, Susannah studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Poor, Family. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Susannah Stanley, Female Human Sorcerer 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Armara Muse, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a green Stetson hat and green clothes, and is pretty ugly. Her hair is black and very short. Her white eyes have a joyful gleam in them most of the time.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born in the north. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. Since then, she has sought to make the best of life.

Motivation: She wants revenge against orcs; and revenge

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: In love, Immigrant, Enemies. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Armara Muse, Female Tiefling Adept 2
Medium (4'8") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 210 gp. 1 Magnifying glass.


Social Check DCs


Jarsali Dmitriyev, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears a simple yellow robe with blue stripes complete with hood. She has a hunchback. Her brown hair is thinning but still full. Her brown eyes are passionate and lively.

Personality: She is fixated on the number 39. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised in a white middle class family as the only child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers

Flaws: Ugly, Insane, Forgetful, Mundane. Bonds: Family. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Jarsali Dmitriyev, Female Half-Elf Paladin 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 9 (-1)17 (+3)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. 4 Smokesticks.


Social Check DCs


Merihim Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of bows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has moderate length blue hair. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Herbalist, his mother struggled to pay the bills. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Merihim Amuse, Male Tiefling Warlock 1
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)18 (+4) 11 (+0)16 (+3)
Skills Acrobatics +2, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 150 gp.


Social Check DCs


Trail Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. Her fur is brown and curly. Her eyes are green and catlike.

Personality: She is overprotective of those who hire her services. She is skeptical of what others tell her and is slow to trust.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Rich, Attractive, Guardian. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Trail Of Stars, Female Tabaxi Adept 3
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. Alexandrite (700 gp). Rock crystal (80 gp). Deep blue spinel (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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