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NPC Generator

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Advanced [show]


Skamos Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an entirely green suit with red socks and a vest with buckled shoes, and sports empty pouches on his belt. He has moderate length brown hair. His eyes are a pleasant gold.

Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Shy, Insane. Bonds: Rich. Occupation: Painter

Voice: Whispers

Attributes [hide]

Skamos Tragedy, Male Tiefling Commoner 2
Medium (6'1") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)18 (+4) 13 (+1)19 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Goblin, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Erevan Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with feathered hat. He keeps his black hair in a flapper bob. His skin is flawless and his brown eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Impulsive, Insane. Bonds: Attractive. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Erevan Amakiir, Male Elf Barbarian 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 50 pp.


Social Check DCs


Williamina Home, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her hair is golden and curly. Her blue eyes dart from person to person to random spaces in the air.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of a Guard, who enjoyed hunting, Williamina was taken on many hunting expeditions. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. Due to her spouse's obsession with being a Guard they were divorced and she won custody of their son. She worked as a Carter, and she later adopted a second son.

Motivation: An old rival family wants her found; and marry her sister to traveling adventurers

Ideals: Fighting. Bonds: Job, Family, Nature. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Williamina Home, Female Human Bard 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 500 sp. Chrysoprase (30 gp). 1 Banded mail.


Social Check DCs


Riswynn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear flannel. She has moderate length auburn hair. Her gray eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.

History: Riswynn was born in the east. At a young age she loved to build and create. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by brigands. Riswynn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Riswynn Battlehammer, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 360 gp. 1 Banded mail.


Social Check DCs


Claira Holimion, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is bristling with hidden weapons, mostly quarterstaffs and bows. She wears her auburn hair up in a very large beehive style do. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.

History: She was born a particularly ugly child, much to the horror of her parents. Claira was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Claira decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Criminal record. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Claira Holimion, Female Elf Warlock 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Arcana +3, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 pp. Jade (150 gp).


Social Check DCs

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