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NPC Generator

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Advanced [show]


Grigi Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has moderate length blonde hair. Her eyes, though not visible through her cowl, are gray.

Personality: Calm and collected, she is a well trained Beggar. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Beggar arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She tends to her Beggar job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and she seems to be bored by most things

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Rich. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Grigi Reid, Female Half-Orc Aristocrat 2
Medium (4'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)7 (-2) 14 (+2)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Nicor Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries a battered mace and tarnished sai as well. His white hair is braided into rings. His red eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north, but his parents moved at a very young age to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Justice, Logical, Entrepeneur. Bonds: Immigrant. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicor Anger, Male Tiefling Sorcerer 3
Medium (6'8") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp. Golden yellow topaz (300 gp).


Social Check DCs


Oriel Fulton, Female Human [Permalink]

Personal [hide]

Description: 4'8" and muscular, this eastern woman wears brown leather gloves, a brown jacket, and tight pants. Her auburn hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: Aggressive, abrasive, and angry, Oriel embodies much of what other species detest in the Humans. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Oriel grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriel took refuge in the ruined castle and found the beat up sickle and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and to prove her worth to the world

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Nature. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Oriel Fulton, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Medicine +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Silver chalice with lapis lazuli gems (140 gp). 1 Breastplate.


Social Check DCs


Seven Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing a perfectly clean shirt and pair of pants, and a wedding ring on her left hand. She keeps her yellow fur in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Herbalist business at a young age. Her childhood dream was to be a Gardener, but she was a colossal failure. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter; and wants to raise her children well

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, In love, Job, Family. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Seven Of World, Female Tabaxi Commoner 1
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs


Griselda Benson, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in earthy colors with a brown and blue handkerchief worn on her right side. She wears a broad hat to cover her moderate length black hair. Her green eyes peer out from beneath her broad brown hat.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When Griselda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Griselda and her spouse have recently divorced.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Griselda Benson, Female Human Warrior 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Amber (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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