Tana Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long chestnut hair reaches down to her waist. Her eyes, though not visible through her cowl, are violet.
Personality: She has a massive crush on the younger sibling of the Priest who has hired her part-time. She is skeptical of what others tell her and is slow to trust.
History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has been a successful dealer in antiques buying low and selling high.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Has a crush, Criminal record. Occupation: Priest
Voice: Uses sign language
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 150 gp. 1 Half-Plate.
Ermina Anderton, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a grey shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them, and a wedding ring on her right hand. She keeps her golden hair in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: In love, Attractive. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp.
Lezre Shelley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black coat over a green low-cut shirt, and a deerstalker hat upon her head. She carries a battered hammer and tarnished spear as well. Her hair is blonde, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is extraordinarily eccentric. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and doesn't want to be a bricklayer and was forced into it by her family
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Rich. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Azurite (10 gp). Blue quartz (10 gp). Malachite (10 gp).
Ûggû Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His skin is fair and his fingers are delicate and long. His red hair is cut jaggedly and amateurishly. His brown eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. He worked as a nervous Crown-heir and found it very stressful. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Wants a kiss; and he has a crush on the local apothecary
Flaws: Shy, Antagonistic, Mundane. Bonds: Job, Has a crush. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp. Deep blue spinel (300 gp). Obsidian (16 gp).
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long red hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Ozyman was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Brewer. During his travels, Ozyman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ozyman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ozyman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern
Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 60 gp.
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