Saphara Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a rose on it. Her crest is green and very short. She wears an eyepatch.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has all her life been fascinated with dancing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now spends her time doing works of charity.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Philantrophist, Artistic, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 70 gp. 1 Chain shirt.
Eida Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses well, typically a more casual-formal manner. Her red hair has been sun bleached extensively. This green eyed westerner is not easily forgotten.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Eida grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is greedy; and obtaining odd cultural elven artifacts is her passion
Ideals: Athletic. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp. Amethyst (150 gp). 1 Banded mail.
Naal Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. With a patchy golden beard and wild golden hair. This hazel eyed northerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Miller profession.
History: Born in the north to a Junk Dealer, Naal learned a great deal about his mother's area of expertise. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Naal's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Acton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with dancing.
History: He was born blind and as such lacked many opportunities for work. Tim was born on a far western island where he grew up under the tutelage of his mother, an expert Animal Trainer. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 pp.
Daar Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. Her green crest, when down, is lengthy. Her eyes are gold and beady.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 4 years.
Motivation: Balancing her hectic life and new Doctor responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Masterwork Common Melee.
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