Bulzo Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He dresses in white turtlenecks beneath a red coat with tan slacks, and his gloved hand is found clutching a shortbow. He wears his white hair down. He has gray eyes and a white hat with a red feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bulzo is combative with any and all who dare try his patience in the slightest.
History: He was born in a small mountains village. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bulzo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Bonds: Nature, Immigrant, Family. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Alexandrite (300 gp).
Zaffrab Offund, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a blue and brown handkerchief worn on his right side. With bright black hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up sword and armor he uses now. He has since lost track of the people in his past.
Motivation: He is a bit of a kleptomaniac; and to reunite with his absent father
Ideals: Persistence. Bonds: Job, Nature, Family, Criminal record. Occupation: Sellsword
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Pyra Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears very tight pants and wife beaters, though occasionally she sports a green coat, and sports empty pouches on her belt. She wears a Stetson hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She is irascible and easily irritated. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: The child of western immigrants she idolized her mother. A few years later when the north was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and to be a gardener again
Flaws: Antagonistic, Racist. Bonds: Immigrant, Job, Adventurer. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
Rimple Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He has styled his blonde hair well, parting it to the right. His eyes are a pleasant blue.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: When he was but 7 years old his parents immigrated from the west. When Rimple reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Immigrant, Job. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Eye agate (5 gp). 4 Thunderstones. 1 Alchemist’s fire. 1 Alchemist’s fire. 1 Alchemist’s fire.
Nora Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a faded coat and loose pants complete with top hat. She is bald on top and has large black tufts of hair around her ears. Her eyes are amber.
Personality: A deeply religious woman she believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north her family was never financially stable. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 3 years.
Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
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