Dagger Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur is white, silky, and of moderate length. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of western immigrants he idolized his father. Dagger was born on a far western island where he grew up under the tutelage of his father, an expert Soapmaker. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Soapmaker
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
Possessions: Just what you see.
Hubert Dumph, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Hubert will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 200 sp.
Bimpnottin Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fitting clothing which further accentuates her frame. She wears her golden hair up. Her eyes are violet and catlike.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is used to getting what she wants. In part because she is a meticulous planner.
History: Bimpnottin was born with her mother's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is terrified, and will act out of fear; and a rival would like her out of the picture
Ideals: Professionalism. Flaws: Antagonistic, Shy, Fearful. Bonds: Attractive, Criminal record. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 19 (+4) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Peridot (30 gp). 1 Masterwork Common Ranged Weapon.
Abad Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying purple hair a little too much giving a sharp purple color. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist. Flaws: Hedonist, Ugly. Bonds: Poor. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Mogg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is still thick. His eyes are amber and beady.
Personality: Mogg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Mogg grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Artistic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!