Flame Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His beige fur has been sun bleached extensively. He is baby faced.
Personality: Aggressive, abrasive, and angry, Flame embodies much of what other species detest in the Tabaxis. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Flame was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Flame's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Adventurer, Slave. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 50 gp.
Krimmon Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His white hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: Sold as a small child to a wizard, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He is content.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Mentor. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 150 gp. Moonstone (40 gp). 1 Chain shirt.
Ozyman Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is an epitome of beauty. His black hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Ozyman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He cannot resist a sob story and will often dote over anyone who has one.
History: Ozyman was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Efferil Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his longsword always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and red with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His hazel eyes dart from person to person.
Personality: Calm and collected, he is a well trained Brewer. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of northern immigrants he idolized his mother. When Efferil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a brewer and was forced into it by his family
Bonds: Job, Religious, Immigrant, Military, Family. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Red garnet (40 gp).
Oloric Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a grey poncho over his likewise colored trousers and shirt. He has shaved his head bald. He wears large thick round spectacles.
Personality: Oloric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Religious, Job. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp.
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