Varis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Further he is a bit of a stoner and is frequently out of it.
History: Varis was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his music dream.
Motivation: To be a Junk Dealer again.
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp.
Hirrathak Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a black tunic with white highlights, and long grey pants that bunch up around his shoes. He has dyed his greying black crest a little too much giving a sharp black color. He has gold eyes and a black hat with a white feather.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Hirrathak was born in the north. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Brewer. He struck the Brewer job and began his own company from there.
Motivation: To reunite with his old friends; and regain custody of his daughter
Ideals: Persistence. Bonds: Attractive, Family, Job, Adventurer. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. A miniature golden chest with tiny emeralds lining the top (130 gp).
Ielenia Floshem, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman wears blue leather gloves, a blue jacket, and tight pants. Her clothes are grease stained in places. Her hair is long and auburn with streaks of black, and is pulled back with small blue clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a Mortician, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20000 cp.
Tricking Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has yellow fur. Her eyes are likewise blue.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of eastern immigrants she idolized her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur, Joker, Fighting. Bonds: Nature, Immigrant. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 50 gp.
Tawna Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she very much looks the part of a Spy. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Tawna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Spy.
Motivation: To end her boredom; and sabotage a competitor
Ideals: Joker. Flaws: Disease, Mundane. Bonds: Job, Nature. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
