Millicent Sheldon, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many tan ritualistic tattoos. She is wearing a long, brown cloak. Her red hair is well kept. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Millicent isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She got into the Bricklayer business at a young age. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Bricklayer.
Motivation: To be a Stableman again.
Ideals: Impeccable, Athletic. Flaws: Addict. Bonds: Enemies, Job. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Bella Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a white collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her black hair, when down, is lengthy. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Bella was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: She desires power and/or immortality.
Ideals: Philantrophist. Flaws: Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 140 gp.
Delre Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a grey cloak and cross-gartered violet stockings. Her hair is long and red with streaks of white, and is pulled back with small grey clips. She has brown eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born several months after her mother was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor, Military. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 700 sp.
Bucklal High-hill, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'4" and wears a white Stetson hat and white clothes. He wears his brown hair up in a very large beehive style do. His eyes are violet and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by drow. Bucklal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He is a bit of a kleptomaniac; and he's looking for his big break
Ideals: Joker. Bonds: Criminal record, Religious, Enemies, Adventurer. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Solid gold idol (300 gp).
Erky Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan shirt with thin blue vertical stripes and yellow pants. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. One day when Erky was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Erky was heart-stricken from the event, and his mother started working long hours to provde for them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Flaws: PTSD, Ugly. Bonds: Family. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Dwarven, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Black pearl (500 gp). Bloodstone (30 gp).
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