Nalral Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a grey suit, white shirt, and blue tie. He wears his chestnut hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Shipwright job and began his own company from there.
Motivation: He's attracted to the PC; and money/treasure
Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Job, Has a crush. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 900 sp. 1 Masterwork Uncommon Weapon.
Bertram Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears yellow leather gloves, a yellow jacket, and tight pants. His tied-back hair is red. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Passionate. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.
Margery Barton, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt, and a wedding ring on her right hand. She has a long black ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of giants once and for all.
History: Margery hails from a village terrorized by giants. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Antagonistic. Bonds: In love, Attractive, Enemies, Adventurer. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Panana Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears an entirely tan suit with black socks and a vest with buckled shoes. She is muscular with a powerful set of arms. Her white hair is singed and shortened. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Always inclined to offer people food she seems plenty friendly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Panana took refuge in the large cave and found the beat up longbow and armor she uses now. She now spends her time doing works of charity.
Motivation: Her religion dominates her actions; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Nature, Religious. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Katherine Colton, Female Human [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple green line shooting up and back down. She carries with her a set of hammers on her belt, each one with a aquamarine on the hilt. Sporting a silver mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also has developed a complete distrust of the Merchant profession.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has worked as a Glassblower like her father before her.
Motivation: She has money and likes to spend it; and to be a merchant again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. Malachite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
