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Oppah Dunben, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She dresses in collared shirts and wears a proper scarf over her head. Her blonde hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is an amazing painter.

History: When she was but 5 years old her parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Oppah's homeland. Oppah decided to take the middle way and become a bodyguard. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC.

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oppah Dunben, Female Gnome Wizard 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 330 gp. 1 Masterwork Common Melee.


Social Check DCs


Dain Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey trousers with green and blue striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His silver hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Flaws: Mundane, Fearful. Bonds: Rich, Family, Enemies. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Dain Torunn, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Amber (50 gp). Smoky quartz (60 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Harvest Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His brown fur has been sun bleached extensively. His eyes are copper and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Harvest Of Ale, Male Tabaxi Cleric 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)18 (+4) 16 (+3)14 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Jasper (20 gp). 1 Banded mail.


Social Check DCs


Two Llamas Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. Her black fur is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is afraid of women and trembles around them

History: She was born to loving parents in a slum to the north. A few years later when the east was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Depressed, Shy. Bonds: Immigrant, Poor. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Two Llamas Grass, Female Tabaxi Expert 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears brown painted combat armor at almost all times. He keeps his yellow fur in a flapper bob. He has several tiny opal earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He inherited the family business which he has now maintained for 11 years.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Sun In the Wind, Male Tabaxi Commoner 3
Medium (5'11") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 8 (-1)11 (+0)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Solid gold idol (800 gp). A roughly beaten golden orb (70 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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