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Advanced [show]


Helen Easton, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'10" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her silver hair is singed and shortened. Her eyes are likewise hazel.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is obsessed with finding treasure.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Helen was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Helen Easton, Female Human Barbarian 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Anne Alston, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is well dressed, constantly wearing a brown suit, grey shirt, and white tie. With wild golden hair. She has a dull look in her brown eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Anne Alston, Female Human Ranger 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cecily Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears professional attire. She keeps her long red hair kept up in a rat tail. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Cecily will drive conversation. Animals are drawn to her, and she is able to talk to them.

History: Cecily was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. After coming to the age of reason, Cecily took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She feels that her past leaves her morally obligated to help; and wishes to resurrect an old love

Ideals: Extrovert, Gifted. Bonds: Attractive, Poor, In love. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Cecily Teinithra, Female Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 40000 cp. Silver pearl (70 gp). Alexandrite (1400 gp). Azurite (7 gp). Hematite (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries pickaxes. His silver hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

William Hadlee, Male Human Monk 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Sweet In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a brown and blue handkerchief worn on her left side, and sports empty pouches on her belt. Her beige fur is thinning but still full. Her eyes are a pleasant blue.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Sweet was born in the south. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy; and to pay off her debts

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Rich, Debt. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Sweet In Woods, Female Tabaxi Fighter 2
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 pp. 1 Silk rope.


Social Check DCs

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