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NPC Generator

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Advanced [show]


Eridred Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, grey cloak. Her hair is greying and her face has many wrinkles. Her gray eyes dart from person to person.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Priest, who enjoyed hunting, Eridred was taken on many hunting expeditions. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Joker, Gifted. Bonds: Nature, Rich. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Eridred Ungart, Female Dwarf Aristocrat 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Thomas Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" northern man, he likes to wear ponchos typically of a light violet in addition to tight pants. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Thomas was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and wants to work out more often

Ideals: Justice, Athletic. Bonds: Job, Family, Rich. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Thomas Nailo, Male Half-Elf Fighter 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Oren Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants, and carries halberds. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are gray and beady.

Personality: Aggressive, abrasive, and angry, Oren embodies much of what other species detest in the Half-Orcs. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Oren was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Navigator soon after.

Motivation: Further expansion of business; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Oren Barney, Male Half-Orc Monk 2
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 50 gp.


Social Check DCs


Ovak Oakley, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she tends to wear a black poncho over her likewise colored trousers and shirt, and is pretty ugly. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: Prone to second guessing herself, she comes off as nervous. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Her mother raised her in a mountain cabin. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: An old rival family wants her found.

Flaws: Ugly, Shy. Bonds: Enemies, Nature, Family. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Ovak Oakley, Female Half-Orc Adept 2
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp. Eye agate (4 gp). Freshwater pearl (4 gp). Golden yellow topaz (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Myria Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is generally well dressed albeit a few years behind the times. She has wavy red hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a necromancer, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Myria and her spouse have recently divorced.

Motivation: She is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Terse, Antagonistic. Bonds: Attractive, Mentor. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Myria Copperkettle, Female Halfling Adept 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Malachite (4 gp). 1 Masterwork Common Melee.


Social Check DCs

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