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Advanced [show]


Mara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She dresses like a well dressed Shoemaker does. She has moderate length red hair. Her eyes are blue and she is always smoking a pipe.

Personality: She has always had a great fascination with Human culture. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. As a young adult she joined a group advocating for an improvement in Elven conditions. She became a Shoemaker soon after.

Motivation: Sabotage a competitor.

Flaws: Racist, Disease. Bonds: Job, Attractive, Rich. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Mara Tiltathana, Female Elf Commoner 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Banded agate (6 gp). 1 Banded mail.


Social Check DCs


Sapply Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He has black hair. His eyes are green and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sapply took refuge in the large cave and found the beat up longbow and armor he uses now. He was granted martial powers by his dying sister.

Motivation: He is content; and to find somewhere to settle down

Ideals: Optimist, Gifted. Flaws: Emotional, Mundane. Bonds: Nature. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Sapply Lingenhall, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Gerbo Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with small hat. His moppish silver hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Gerbo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 7 years old his parents immigrated from the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and a rival would like him out of the picture

Ideals: Justice. Flaws: Hedonist. Bonds: Immigrant, Criminal record, Religious. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerbo Umbodoben, Male Gnome Aristocrat 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Gomory Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown top hat and brown clothes. His brown hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Gomory Ainsley, Male Human Paladin 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Bendoo Kensley, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, she is an attractive figure. She is dressed in a clean black cloak covering her clean studded leather. Her brown hair is cut short. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She is the product a well kept family trust fund and as such has never really known need. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has money and likes to spend it.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Bendoo Kensley, Female Half-Orc Expert 2
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 18 (+4)7 (-2)
Skills Insight +6, Intimidation +0
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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