Gerbo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean tan cloak covering his clean studded leather. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Gerbo was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Disciplined. Flaws: Insane, Impulsive. Bonds: Religious, Military. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Vepar Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.
History: She was born in the north, but her parents moved at a very young age to the south. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear grey clothing when he does not wear armor. With a patchy chestnut beard and wild chestnut hair. He has gleaming, smiling brown eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Beloril was raised in a hard working conservative environment. His childhood dream was to be a Adventurer, but he was a colossal failure. He now mingles about in high society.
Motivation: To unite with his sister; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Insomniac. Bonds: Job, Rich, Family. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 500 sp.
Clerebold Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His golden hair is thinning but still full. His green eyes peer out from beneath his wide-brimmed grey hat.
Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has never given up on his singing dream.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Philantrophist, Artistic. Bonds: Military, Rich. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Koeth Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his club. His Stetson hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is a Lamia in disguise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 270 gp.
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Their contribution stands as a beacon of hope for all adventurers!