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Advanced [show]


Salasar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a penchant for wearing a ring with an oversized opal on his right hand. His crest is green and very short. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Salasar took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Salasar Orexijandilin, Male Dragonborn Paladin 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 gp. Red garnet (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Enialis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan tunic with white highlights, and long grey pants that bunch up around his shoes. He wears his hair in dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Enialis's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Enialis was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Flaws: Secretive. Bonds: Family, Adventurer. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Enialis Qualanthri, Male Elf Aristocrat 2
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Five Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to hide his balding. His eyes are copper and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better trade route.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Five Mirror, Male Tabaxi Ranger 4
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 16000 sp. Brown-green garnet (110 gp). Malachite (16 gp). Red garnet (110 gp). Banded agate (16 gp). 1 Crowbar. 1 Average lock. 1 Hourglass. 1 Magnifying glass.


Social Check DCs


Reynard Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a yellow shirt with thin blue vertical stripes and black pants. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Reynard studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Courier like his father before him.

Motivation: To be a Shoemaker again; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Gifted. Bonds: Adventurer, Job, Family. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Reynard Watson, Male Half-Elf Commoner 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Moonstone (60 gp).


Social Check DCs


Alberich Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Halfling culture. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Masseuse for hire.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Alberich Bloodkith, Male Dwarf Cleric 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs

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