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Advanced [show]


Kilvar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich southern family. Like his father and his sister before him, after school he went straight into learning to become a Slave Trader. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Kilvar Rumnaheim, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 320 gp.


Social Check DCs


Gomory Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears bulky green painted plate armor, she is not a threatening figure. Her black hair is knotted and matted. Her eyes are likewise black. Her teeth are white and perfect.

Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. She plays an instrument quite well.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dilettante arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Fortune-teller; and she's attracted to the pc

Ideals: Artistic. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Gomory Rescue, Female Tiefling Paladin 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)19 (+4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp. 1 Magnifying glass.


Social Check DCs


Skamos Calm, Male Tiefling [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and blue handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is black and very short. His black eyes peer out from beneath his deerstalker black hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.

History: Skamos was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Skamos Calm, Male Tiefling Bard 3
Medium (6'3") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 11 (+0)17 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1900 sp.


Social Check DCs


Herleva Anderton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'7". She prefers to wear brown pants and tee shirts, and her gloved hand is found clutching a rapier. Her hair is red, silky, and of moderate length. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to fit into much smaller and tighter spaces than normal.

History: Herleva was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Herleva Anderton, Female Human Adept 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 11 (+0)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp. Carnelian (50 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears baggy grey pantaloons and a white scarf, and his gloved hand is found clutching a ceremonial dagger. He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the west. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Assassin, but he got bored and became a Mayor. He has achieved small success as a Mayor.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Mentor, Job, Family. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Richard Graham, Male Human Druid 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. 1 Banded mail.


Social Check DCs

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