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Advanced [show]


Whurdred Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her hair is cut close to her head. Her amber eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born several months after her mother was called into army service. A gifted student she started as a Laborer, but she got bored and became a Architect. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and she is unsatisfied with her job

Ideals: Joker, Entrepeneur. Bonds: Military, Job, Guardian. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Whurdred Strakeln, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 pp. Jet (160 gp). Peridot (50 gp). 1 Chain shirt.


Social Check DCs


Three Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. She has dyed her greying lavender fur a little too much giving a sharp lavender color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. She is a great chef.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She was granted druidic powers by her dying brother.

Motivation: Her religion dominates her actions; and tiefling compassion

Ideals: Gifted. Flaws: Insane, Addict, Racist. Bonds: Attractive, Religious. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Three Of Snakes, Female Tabaxi Ranger 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)9 (-1) 10 (+0)16 (+3)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Climber’s kit.


Social Check DCs


Mordai Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered grey stockings. He carries a battered nunchaku and tarnished morningstar as well. His white hair, when down, is lengthy. His silver eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Sailor profession.

History: Mordai lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Map Maker soon after.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mordai Gift, Male Tiefling Monk 3
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 8 (-1)14 (+2)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morkral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a grey suit, green shirt, and red tie. He has done his best to style his white hair to look like a famous performer. His fierce amber eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Dyer.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Morkral Trueanvil, Male Dwarf Monk 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Eye agate (15 gp).


Social Check DCs


Hugolina Rodney, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fitting clothing which further accentuates her frame. She wears a colorful flower in her brown hair. Her blue eyes peer out from beneath her Stetson brown hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: She wants to get laid; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Mentor, Adventurer, Has a crush. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Hugolina Rodney, Female Human Ranger 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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