Mardnab Beren, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her black hair is greasy and uncared for. This brown eyed westerner is not easily forgotten.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Mardnab enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She comes from a rich western family. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Flaws: Ugly, Mundane, Hedonist. Bonds: Rich. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 12000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Shax Love, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears green leather gloves, a green jacket, and tight pants. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are red and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: A powerful wizard made her what she is. Shax abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: She's repulsed by the PC; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor, Adventurer. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Goblin, Draconic, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Azurite (11 gp).
Alex Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears professional attire. His chestnut hair is slicked back into a classic pompadour. He has amber eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: He was born at the edge of vast island. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Professionalism. Bonds: Attractive, Nature, Criminal record. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Bethrynna Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and sports empty pouches on her belt. She has a very tight haircut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Shoemaker, Bethrynna learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To share knowledge with the world; and revenge
Ideals: Logical. Flaws: Shy. Bonds: Job, Has a crush, Enemies. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Aramil Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'8" and is wearing colorful clothing, dressed as a Fisher. His left hand appears badly burned and disfigured. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Elves.
History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Racist. Bonds: Job, Poor. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp.
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