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NPC Generator

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Advanced [show]


Tricking Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a worn and beaten armor. She keeps her long brown fur kept up in a rat tail. Her face is scarred and worn.

Personality: She is extraordinarily eccentric. She also hits on women, regardless of circumstances.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's in love.

Flaws: Ugly, Insane. Bonds: Adventurer, Has a crush, Rich. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Tricking Buttons, Female Tabaxi Rogue 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 15 (+2)17 (+3)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Trey Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. He is portly but not overly obese. His red hair has been sun bleached extensively. He has amber eyes and a brown hat with a grey feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Trey Merton, Male Human Warlock 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 gp. Jasper (30 gp).


Social Check DCs


Odo Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is still thick. He has gleaming, smiling violet eyes.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. By chance he met his brother recently and the two have been together since.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Disease, Shy, Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Odo Melancon, Male Half-Elf Adept 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp.


Social Check DCs


Symma Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Her hair is long and red with streaks of chestnut, and is pulled back with small blue clips. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is skeptical of what others tell her and is slow to trust.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Through the years after Symma was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Symma's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Symma Tarkelby, Female Gnome Barbarian 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Isabella Harley, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'10" and wears a faded coat and loose pants complete with top hat. She has no hair. This green eyed southerner is not easily forgotten.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She tends to her Ruler job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new ruler responsibilities is difficult

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Isabella Harley, Female Human Warrior 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Silver pearl (120 gp).


Social Check DCs

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