Manfred Gyula, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He carries a battered axe and tarnished warhammer as well. His hair is cut close to his head. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is greedy; and seeks redemption
Ideals: Fighting, Impeccable, Persistence. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp.
Olrok Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Olrok was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Emotional, Impulsive. Bonds: Religious, Enemies. Occupation: Servant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Old masterpiece painting (600 gp). 1 Half-Plate.
Leaf Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a pastel suit, black shirt, and tan tie. He has wavy orange fur. He has several tiny amber earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Leaf grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Flaws: Selfish. Bonds: Rich, In love, Adventurer, Family. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Balam Rise, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His silver hair is unkempt and raggedy. He has a dull look in his white eyes.
Personality: Balam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp.
Orsik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on men, regardless of circumstances.
History: Orsik was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Attractive, Has a crush, Criminal record. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1300 sp. Bloodstone (80 gp). Red-brown spinel (80 gp). Iolite (80 gp). 1 Tanglefoot bags.
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