Whurdred Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. She carries a battered greataxe and tarnished halberd as well. She wears her red hair down. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born at the edge of vast forest. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she's looking for her big break
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Donaar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered sai and tarnished nunchaku as well. He has copper crest. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is able to fit into much smaller and tighter spaces than normal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Slave. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Jocelyn Langley, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. His skin is fair and his fingers are delicate and long. He has styled his auburn hair well, parting it to the right. His gray eyes peer out from beneath his top grey hat.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Cursed with unlife at a very young age, Jocelyn has worked very hard to control his curse. During his travels, Jocelyn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jocelyn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Jocelyn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is wracked by social anxiety; and to unite with his brother
Flaws: Impulsive, Fearful, Disease. Bonds: Adventurer, Family. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
Possessions: 50 gp.
Mormo Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'11". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a crossbow. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers
Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Slave. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp. Moonstone (30 gp). Pink pearl (150 gp). Bloodstone (30 gp). 1 Everburning torch. 3 Antitoxin.
Diesa Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her shortbow. She has wavy brown hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Diesa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Diesa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Diesa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp. A roughly beaten golden orb (130 gp). Old masterpiece painting (600 gp). An abacus with copper, silver and gold markers (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
