Elaim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). He has no hair. His green eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Elaim studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 8000 cp.
Oriel Kirby, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her white hair is thinning but still full. Her amber eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to loving parents in a slum to the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends.
Ideals: Joker. Bonds: Has a crush, Adventurer, Poor, Family. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Oriff Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear brown clothing when she does not wear armor, and is pretty ugly. She keeps her red hair in a flapper bob. Her blue unseeing eyes seem to look past you.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them
History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To clean up the streets.
Flaws: Ugly, Disease, Shy. Bonds: Guardian, Immigrant. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 90 gp. 1 Masterwork studded leather.
Tenena Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of death around her neck, and a flail on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. She wears a deerstalker hat to hide her balding. She has a tattooed face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Tenena grew up listening to her mother's many stories. A few years later when the east was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and she's looking for her big break
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Korfel Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and has the majority of his body covered in plate. His left hand appears badly burned and disfigured. His hair, while still mostly black, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Overbrimming with self-confidence, Korfel isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a small toy that he constantly fidgets with.
History: He was raised in a desert tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insomniac, Addict. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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