Ulblyn Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Bellfounder uniform. His hair is cut close to his head. He has gleaming, smiling amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined. Flaws: Disease, Ugly. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. Golden pearl (70 gp).
Greethen Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His crest is cut close to his head. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: Sold as a small child to a brothel owner, Greethen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Barrister and found it very stressful. He now spends his time doing works of charity.
Motivation: To be a Doctor again.
Ideals: Philantrophist, Persistence. Bonds: Mentor, Job. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Red spinel (40 gp).
Gerard Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is bristling with hidden weapons, mostly sickles and hand crossbows. His brown hair is greasy and uncared for. His eyes are blue and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is a bit of a kleptomaniac; and he wants to get laid
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Has a crush, Adventurer. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. Red garnet (40 gp).
Snagog Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His chestnut hair is still thick. This brown eyed northerner is not easily forgotten.
Personality: Snagog hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Snagog is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Snagog studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his dancing dream.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Artistic, Justice, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Cloth of gold vestments (50 gp). 1 Thunderstones.
Hork Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is generally well dressed albeit a few years behind the times. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes peer out from beneath his wide-brimmed white hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hork took refuge in the old dungeon and found the beat up crossbow and armor he uses now. After a long history of fighting, Hork and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 60 gp. 1 Smokesticks.
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