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Meena Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a simple blue robe with brown stripes complete with hood. Her hair is short and silver. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Meena hails from a village terrorized by giants. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Meena grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Meena. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: Revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it

Flaws: Insane. Bonds: Attractive, Criminal record, Enemies, Debt. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Meena Ironhide, Female Gnome Cleric 2
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 320 gp.


Social Check DCs


Jasmine Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her shortspear. She has styled her blonde hair well, parting it to the right. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Jasmine will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Jasmine lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Unemployed they were divorced and she won custody of their daughter. She worked as a Engraver, and she later adopted a second daughter.

Motivation: Doesn't want to be a Engraver and was forced into it by her family; and marry her brother to traveling adventurers

Ideals: Extrovert, Joker. Bonds: Family, Slave. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Jasmine Wildcloak, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. Zircon (40 gp).


Social Check DCs


Caramip Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. Her black hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady amber eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Some 4 years later her spouse died after the birth of her son. Heartbroken, Caramip never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: In love, Religious. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Caramip Scheppen, Female Gnome Bard 3
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 17 (+3)8 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2600 sp.


Social Check DCs


Maynild Walcott, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She is portly but not overly obese. She has wavy white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She never swears and excessively uses polite adverbs when speaking. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Performer arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.

Motivation: She is not mentally stable, and does not behave rationally; and she uses money and sex appeal to get what she needs

Ideals: Optimist. Flaws: Insane, Addict. Bonds: Attractive, Rich. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Maynild Walcott, Female Human Adept 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Synthrin Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. Her brass crest is smooth and relatively long. She has red eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also hits on women, regardless of circumstances.

History: From birth she was tutored by a cruel and relentless mentor. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. She hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with her crush; and she has money and likes to spend it

Flaws: Mundane. Bonds: Rich, Has a crush, Mentor, In love. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Synthrin Linxakasendalor, Female Dragonborn Adept 4
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 13 (+1)18 (+4)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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