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Advanced [show]


Doudra Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is generally well dressed albeit a few years behind the times. She has moderate length green crest. She has gold eyes.

Personality: Cocky and sure of herself, she believes she is the best Bricklayer born in the past three hundred years. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: She was born at the edge of vast forest. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Bricklayer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Gnomish compassion; and she'd like to take her coworkers down a peg

Flaws: Racist, PTSD. Bonds: Attractive, Job, Nature. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Doudra Norixius, Female Dragonborn Paladin 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Mozû Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a pair of adventurers, Mozû grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Debt. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Mozû Hampton, Male Half-Orc Sorcerer 2
Medium (6'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 270 gp.


Social Check DCs


Theodoric Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. His silver hair is knotted and matted. His blue eyes are passionate and lively.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: Theodoric was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He used his abilities to trick people and travel the world for free.

Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Theodoric Sherman, Male Half-Elf Bard 3
Medium (5'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 10 (+0)16 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 400 gp.


Social Check DCs


Alice Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is cut short. She is very pretty but has cold, dead eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She feeds upon the attention of others.

History: Alice was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Emotional. Bonds: Attractive. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Alice Gracey, Female Human Adept 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Athletics +1, Stealth +3
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp.


Social Check DCs


Thamuz Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His eyes are black and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Opinionated, Gifted. Flaws: Secretive. Bonds: Immigrant, Family. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Thamuz Flight, Male Tiefling Sorcerer 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. 1 Banded mail.


Social Check DCs

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