Huru Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her warhammer always slung over her shoulder. Her brown hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Huru was born the youngest of three triplets. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Flaws: Ugly, Racist, Shy. Bonds: Family, Criminal record. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 110 pp. 1 Banded mail.
Kallista Principle, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'5", this woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her purple hair is singed and shortened. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Extrovert. Flaws: Ugly, Mundane, Disease. Bonds: Job. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 6000 cp.
Merihim Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He has wavy white hair. His eyes are silver and beady.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Has a crush. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1400 sp.
Lilli Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'1" and wears a lot of dark rich colors, with gold accents. Her right hand appears badly burned and disfigured. With bright brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a minor phobia of water and hates getting wet.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the south, certain she would find work there.
Motivation: She feels threatened by others.
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (150 gp).
Mary Kelsey, Female Human [Permalink]
Personal [hide]
Description: This woman is typically in her Navigator uniform. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her silver hair is cut short. She wears large thick round spectacles.
Personality: Abrasive and pushy, she has a hard time making friends. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and expand her business
Flaws: Antagonistic, Racist. Bonds: Job, Rich, Nature. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Infernal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!