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NPC Generator

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Advanced [show]


Urshar Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a long black ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a ruthless business woman, a trait she acquired from her mother.

History: Urshar lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Farmer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her absent mother.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Urshar Stoutale, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)16 (+3) 8 (-1)11 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Grigi Camden, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many grey ritualistic tattoos. She wears rags and sports a simple walking cane. She is bald on top and has large silver tufts of hair around her ears. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Dyer, Grigi learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better kind of golem.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer, Job, Family. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Grigi Camden, Female Half-Orc Monk 1
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 12 (+1)6 (-2)
Skills Arcana +4, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Goblin, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. 8 Acid flasks.


Social Check DCs


Paela Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white hair is well kept. She has several tiny emerald earrings on each ear.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Gifted. Flaws: Terse, PTSD. Bonds: Rich. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Paela Greenleaf, Female Halfling Warrior 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 8 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Oriax Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a red low-cut shirt, and a small hat upon his head, and he perpetually has his mace ready. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Oriax would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Oriax was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Military. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Oriax Revulsion, Male Tiefling Wizard 1
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp. Lapis lazuli (9 gp). 2 Holy water.


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is auburn and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wrenn took refuge in the old dungeon and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Wrenn Folkor, Male Gnome Warlock 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Citrine (20 gp). 1 Darkwood Shield.


Social Check DCs

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