Sweet Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'6" northern man, he wears a simple brown robe with blue stripes complete with hood. His red fur is drawn into a tight pony tail with a dagger scrunchie. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a necromancer, Sweet was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Fearful. Bonds: Mentor, Criminal record, In love. Occupation: Body Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. Deep green spinel (90 gp).
Zephan Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars, he is not a threatening figure. His wide-brimmed hat is riddled with cuts and holes. His white eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: He is content; and to find somewhere to settle down
Ideals: Philantrophist, Gifted, Artistic. Flaws: Ugly, Mundane. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Shump Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His golden hair and beard is wavy and long. His eyes are a pleasant violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east his family was never financially stable. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to unite with his sister
Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Family, Poor. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp.
Engong Blythe, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears baggy white pantaloons and a black scarf. She wears her white hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is frequently practicing swordplay.
History: She was born in the north, but her parents moved at a very young age to the west. Her father was a soldier and died while she was still young. Engong was left her father's suit of armor and trained in its use and care. She hasn't been sleeping well lately.
Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Insomniac, Sensitive. Bonds: Poor, Military, Immigrant. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Barendd Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears grey trousers with white and grey striped suspenders. He wears various colorful collared shirts. His silver hair is matted, messy, and big. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Barendd hails from a village terrorized by gnolls. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.
Motivation: He's attracted to the PC; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Enemies, Job, Has a crush. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Celestial, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 cp. 1 Darkwood Shield.
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