Murook Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of pickaxes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is still thick. She has a tattooed face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Fortune-teller, who enjoyed hunting, Murook was taken on many hunting expeditions. She was an apprentice working in her mother's forge. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.
Motivation: She feels threatened by others; and balancing her hectic life and new interpreter responsibilities is difficult
Ideals: Entrepeneur, Fighting. Flaws: Fearful. Bonds: Job, Nature. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 gp. 1 Darkwood Shield.
Jane Dayton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with brown highlights, and long white pants that bunch up around her shoes. She carries a battered trident and tarnished falchion as well. Her hair is cut close to her head. Her brown eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She used her abilities to trick people and travel the world for free.
Motivation: Further expansion of business; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Joker, Artistic, Gifted. Bonds: Criminal record, Job. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Leaf In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears pastel trousers with white and black striped suspenders. She wears various colorful collared shirts. Her white fur is singed and shortened. She tend to wears goggles to shield her eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.
History: Born to a pair of adventurers, Leaf grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, she has sought to make the best of life.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp.
Uthemar Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His head has been shaved. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Uthemar hails from a village terrorized by dire rats. He was taken from his home at a very young age. He hasn't been sleeping well lately.
Motivation: Many dire rats want him driven away; and a deep hatred of dire rats
Flaws: Ugly, Insomniac. Bonds: Slave, Enemies. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp. Freshwater pearl (9 gp). 1 Chain shirt.
Tricking Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her cinnamon fur has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: A skeptical and narcissistic woman, Tricking's first love is herself. Her second love is also herself. She uses divination through singing.
History: When she was but 4 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tricking took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She was granted psionic powers by her dying sister.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. 1 Superior lock.
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