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NPC Generator

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Advanced [show]


Shamil Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a fancy tan dress. She has done her best to style her chestnut hair to look like a famous performer. Her blue eyes are passionate and lively.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with a lost civilization.

History: Shamil was born in the west. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Persistence. Bonds: Attractive, Poor, Guardian, Adventurer, Immigrant. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Shamil Glittergem, Female Gnome Expert 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp. Lapis lazuli (11 gp). Alexandrite (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Don Floshem, Male Half-Elf Bard 2
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1000 sp. 3 Thunderstones.


Social Check DCs


Merihim Twist, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is purple and curly. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Military, Nature, Guardian. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Merihim Twist, Male Tiefling Paladin 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran, Goblin, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Brown-green garnet (130 gp). Jet (130 gp). Rich purple corundum (600 gp).


Social Check DCs


Cecily Braxton, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is generally shirtless and showing off her tattooed chest. She has wavy chestnut hair. Her face is covered beneath a completely black helmet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Cecily grew up listening to her father's many stories. Cecily was born on a far eastern desert where she grew up under the tutelage of her father, an expert Miner. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Revenge; and a need for knowledge about a nearby landmark

Flaws: Ugly, Selfish. Bonds: Adventurer, Immigrant, Enemies. Occupation: Miner

Voice: American accent

Attributes [hide]

Cecily Braxton, Female Human Monk 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Sannl Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a brown coat over a blue low-cut shirt, and a broad hat upon her head. Her whole body is exceptionally muscular. She has styled her blonde hair well, parting it to the left. She has several tiny jet earrings on each ear.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sannl was born the youngest of three triplets. Cursed with vampirism at a very young age, Sannl has worked very hard to control her curse. She left for the east, certain she would find work there.

Motivation: Money/treasure; and an old rival family wants her found

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Rich, Family. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Sannl Durthane, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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